Designing a Cobuild
When you launch a cobuild, you lock in a small set of rules that define how money and tokens move forever. Those rules live in stages-time windows with fixed settings. Within each stage, you choose five main levers:
- Stage cadence - How often the rules change (length and number of stages).
- Issuance curve - How the token's issuance price rises over time.
- Split % - What share of newly minted tokens goes to preset recipients (team, partners, other contracts) vs the buyer.
- Auto-issuance - One-time token mints that happen automatically at stage start.
- Cash-out tax - The % fee paid when someone redeems tokens for treasury assets.
The price corridor
Under the hood, these parameters interact with two mechanical facts:
- Ceiling: the current issuance price (plus splits). Nobody pays more than they can mint for.
- Floor: the redemption value, roughly
treasury ÷ supply, adjusted by protocol fees and the cash-out tax.
Every issuance, redemption, loan, or auto-issuance moves either the treasury or the supply, which nudges that floor up or down.
Think of this as "write once, run forever." There's no governance switch to fix a misconfigured curve later. Picking parameters is about picking incentives:
- Urgency vs accessibility - Is this a rush-to-get-in launch, or an open, calm system?
- Builder funding vs community allocation - How much supply funnels to the team vs buyers?
- Liquidity vs loyalty - Do you make it cheap to exit, or reward people who stick around?